Timing modes

Choose how results are calculated and displayed.

Timing modes

Timing modes define how an event is timed and interpreted on ParcorPlus.

They help set expectations for riders and determine whether the focus is on the whole route, specific sections, or simply riding together. Some modes use sectors; others do not.

Overview

ParcorPlus supports four timing modes:

  • Time Trial (individual TT) – full-route timing - allocated start times
  • Group Ride – route completion with wave starts - results based on elapsed time between the participants wave start and finishing time.
  • Timed Sectors – timing focused on specific sectors, otherwise neutral untimed.
  • Handicap – route completion with wave starts - results based time gaps as particpants cross the finishing gate

Sectors are only required for Timed Sectors.

Important - GPS start and finish gates

  • Do not cross the strart gates early for TT, Group Ride or Handicap mode. You will trigger the timing for your event result. Leave a small buffer (e.g 50m) between you and the virtual start gate.
  • Similarly for finishing Sectors or Routes ride past the virtual finish gate to ensure the timing system captures you crossing the line.

Time Trial (TT)

What it is

  • A traditional Individual Time-Trial with participants allocated to start times.
  • Full-route elapsed time from the route start gate to the route finish gate.

Slots

  • Used to schedule and space riders.

How timing works

  • Results based on elapsed time between Start and Finish Time.
  • Early starter → official start = start gate crossing (no advantage)
  • Late starter → official start = assigned start time (penalty)
  • This allows GPS TT timing while dicouraging gaming.

Sectors required

  • No.

Group Ride (Reliability Ride)

What it is

  • Participants complete a pre-determined course, starting in waves.
  • Intended to be non-competitive, participants complete the course in their groups.
  • Start time is determined by assigned wave start time.

Waves

  • Define grouping and order.

How timing works

  • Start: your dedicated wave time
  • Finish: when you cross the route finish gate.

Early or late starts

  • Early crossing → rider is treated as starting with the wave whose start occurred before the crossing moment.
  • Late starter → official start remains their assigned wave (penalty).
  • Prevents gaming while preserving mass-start group logic.

Sctors required

  • No.

Timed Sectors

What it is

  • Only selected segments count toward results. Allows group participation with dedicated sectors to push and regroup thereafter. Ideal for group training.
  • Important partipants to regroup after each segment

How timing works

  • Each sector has its own start and finish gates.
  • Time gaps are calculated as each participant crosses the finishing gate.
  • Results (GC/points) are typically the sum of the configured sector times.
  • Bonifications or points may apply if configured for the event.

Between segments

  • Untimed.
  • Riders must regroup between each timed segment.

Early or late movement

  • Only sector gate crossings matter. Assumes participants cross the start gate as a group.

Segments required

  • Yes.

Handicap

What it is

  • Participants released in staggered waves or groups based on ability, with slower particpants starting first and the fastest (scratch group) starting last.

How timing works

  • Timing is calculated relative to first finisher over the finishing gate crossings.

Early or late starts

  • Timing always reflects real gate crossings.
  • Currently there is no process to enforce starts.

Sectors required

  • No - timing is based on route completion.